For this assignment, we were asked to create a simple project in Onshape, testing our skills on that platform. We were told to make something simpler, like a skateboard, rather than a functioning NASA-level rocket. With this in mind, I started designing my skateboard. Keep in mind, I hadn’t used Onshape for a while and my skills were a bit rusty.
I started my design by creating a sketch. This allowed me to draw a simple rectangle in the middle of the screen, which would end up becoming the base of the skateboard. I then used the Extrude tool to turn the base of the skateboard into a 3d object. Now I had a 3d rectangle with no curves which was my objective. Using the Fillet tool, I added edges on the base of the skateboard to give it a more accurate representation. I then added another rectangle on the bottom to create the area that the wheels would be attached. I then had to use the Extrude tool again to remove the bottom part of the base to then be able to create the part that holds the wheels. I created another sketch of another rectangle to build the actual wheel base. Using the Extrude tool once again, I created the rectangle in the middle of the skateboard. I then created another sketch of 2 circles in the bottom of the base to create the spot where the axel will go. Using the Extrude tool again, I created a hollow part in the middle of the base for the axels. The base of the skateboard was nearly complete. I still had a weird chunk on the bottom so I hade to create one more sketch and then Extrude to get rid of that part. To create an aerodynamic looking skateboard, I had to use the Fillet tool on the bottom of the base to shave off some of the unimportant material at the bottom that makes the skateboard look artificial.

Moving on to the second of three part studios, I had to create the axels that would connect the wheels to the car. This was very straight forward. All I had to do was sketch a simple circle and then Extrude to the length that I wanted. Since I was going to put everything together during the Assembly phase, I only had to sketch one.

I then started working on the wheels which, as the same as the axels, I only had to draw one wheel using the sketch and Extrude tool. Since I wanted the axle to fit snug into the wheels, I had to create another extrude and have it go all the ay through the tire. I know had a tire with a hole in the middle. I created one more extrude and put another circle in the middle of the tire and extruded up to a length where the axel would fit snug.

Once I had completed all of the pieces, I had to put them together in the Assembly window. Since I had only sketched one axel and one tire, I had to duplicate them in the assembly window. Assembly was one of the hardest parts because I had to line up every individual piece and make sure they all fit together. I then had to create a blueprint of everything that I had made and also a Bill of Materials.
Overall, this project taught me crucial skills about how to use Onshape, which will be crucial throughout the year. This was a fun way to test my skills and learn more about how to use certain tools like the Fillet tool.