Personal Project Update #2

I have made progress in understanding the scope of my project since my last update.

There are 15.4 million people with spinal cord injury, which disrupts the connection between their brain and muscles. Current technology does not reliably restore intuitive voluntary movement. A system that would be able to understand what the user wants to do and stimulate their muscles would restore voluntary movement.

As I am writing this, I’ve unboxed the Muse 2 headband, a EEG headset with 4 electrodes: 2 along the forehead (AF7, AF8), and 2 behind the ears (TP9, TP10). Reference channel (FPz) is in the center of the forehead.

I chose the Muse 2 over other options such as the Muse S Athena or the Emotiv Epoc X because the Muse 2 had the highest ROI. Even though the other options are known to be much better, I’ve narrowed the scope of the project to a very simple task that the headset needs to complete, and this can be done even with the Muse 2.

I have simplified the project to a Flappy Bird game you play with your mind. The Muse 2 will sense the trigger in your brain, causing the bird to jump. The game will be played in real time with the user wearing the headset while watching the screen and triggering the jump with the mind.

Currently, I am in the process of making the classifier model that will detect when the trigger occurs. I plan to make two different versions of the model, each with their own trigger to see different triggers and their accuracies. One trigger will be clenching your jaw, and one will be imagining jumping or imagining going up.

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